Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change 20th Century American History - 1900-1945 Blending first-person reporting from the
Description
Blending first-person reporting from the world of crosswords with a delightful telling of its rich literary history
197 Product dimensions: 9
and gliders flit across perfectly blue Tuscan skies
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Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change 20th Century American History - 1900-1945 Blending first-person reporting from theISBN 13: 9781421419206 Publisher: Johns Hopkins University Press Publication date: 06 15 2016 Series: Tech. edu: A Hopkins Series on Education and Technology Pages: 280 Product dimensions: 6. 00(w) x 9. 20(h) x 1. 30(d) Age Range: 18 Years Are games the knowledge producers of the future? Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been
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