13 Minutes The Cuban Missile Crisis Colour_Green you have discovered a new
Description
you have discovered a new land with plentiful lakes
a hand of three new command cards lets you add a unique touch to your overarching strategies
Material: Polypropylene (cap) / Environmentally friendly PET (tube)
the active player/reader is allowed to cast their vote in order to break the tie
Bonus tokens can let you draw cards
13 Minutes The Cuban Missile Crisis Colour_Green you have discovered a new13 Minutes: The Cuban Missile Crisis is a card driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever changing. Be careful
Exchange/Return Notes
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