Grasp of the Arknight [1HP262] (History Pack 1) CRU102 Set: Arcane Rising Edition: 1st
Description
Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Rarity: Common Class: Generic Cost: 0 The next time you play an action card with cost 0 or greater this turn
Set: Everfest Edition: 1st Edition Finish: Extended Art Rainbow Foil Type: Action Subtype: Attack Rarity: Majestic Class: Ninja Cost: 0 Power: 2 Combo - If Winds of Eternity was the last attack this combat chain
if you've played an attack action card and a 'non-attack' action card this turn
Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Arrow Attack Rarity: Common Class: Ranger Cost: 1 Power: 5 (Arrows can only be played from arsenal and only if you control a bow
Set: Promo Finish: Cold Foil Type: Weapon Subtype: Hammer (2H) Rarity: Promo Class: Guardian Power: 4 Once per Turn Action - [3 Resource]: Attack If you have 2 or more cards in your pitch zone with cost [3 Resource] or greater
Grasp of the Arknight [1HP262] (History Pack 1) CRU102 Set: Arcane Rising Edition: 1stSet: History Pack 1 Finish: Regular Type: Equipment Subtype: Arms Rarity: Legendary Class: Runeblade Once per Turn Action {r}{r}: Create a Runechant token. This ability costs an additional {r} to activate for each Runechant you control. Go again Battleworn (If you defend with Grasp of the Arknight, put a 1{d} counter on it when the combat chain closes.)
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